This last few years have seen a dramatic shift from handheld palm-sized video games to computer games to wireless consoles. As gamers moved from free-to-play games to more expensive, in-game things like skins and weaponry, they began spending hundreds of dollars on them to show off to their peers and rivals.
Until now, only the makers of video games have gained money, while players have merely paid to play. The current generation of gamers, on the other hand, sought something fresh. They were looking for ways to reward players for the time they spent in virtual game environments, and the الميتافيرس provided them with that opportunity. The emergence of the play-to-earn concept was a result of this.
Compared to mobile games, how are play-to-earn models in the metaverse different?
For the most part, the in-game economy has been centralised, with developers and publishers owning the rights to all products and free reign over how they distribute them. You may own skins or other in-game goods if the makers gave you permission to do so. That said, if the game was to be shut down or removed entirely, you would have no recourse and the item or skin would be gone. It is now possible to own and use all of the digital assets you acquire in a game using the ‘play-to-earn’ concept. It is possible to sell them on other markets as well. If you’re looking to buy or sell عملات الميتافيرس, please visit our website.
What is the relationship between the play-to-earn approach and the concept of ownership?
With play-to-earn gaming, you may earn crypto tokens, non-fungible tokens (NFT), and staking by playing the game. This type of game relies on blockchain technology. Many of these games will reward you for your time by giving you one of the digital items referred to in this article.
For example, in the Axie Infinity virtual world, players may earn and spend SLP tokens, which can be exchanged for fiat currency or a stablecoin.
In a specialised market, you may also sell and trade digital assets like as land and weapons to other players in the form of NFTs. The token for these assets is maintained on a distributed ledger and cannot be reproduced since they are tokenized.
You may purchase and trade virtual plots in Decentraland, a game that uses blockchain technology. Decentraland just sold a piece of virtual property for $1.3 million.
You don’t have to be concerned about the safety of these assets since they are held on a blockchain. And you’d be the only owner of these things. There would be no ownership in the hands of either the publisher or the developer. To be clear, no games are genuinely “decentralised” since they all include some kind of publisher-defined asset that is sold as a non-fungible token (NFT).